I developed my skills in generative, deadline-driven performing arts and research environments. I’m at home in roles that require strategic problem-solving, imagination, adaptability, focus and collaboration. For more information, please find a more detailed work history on LinkedIn.
key skills
research
Designing interdisciplinary projects
Analysing and visualising data
Exploring new research domains with cutting-edge methodologies
PRODUCTION
Directing performers (XR, live, new media)
Designing audience experiences and stories
Supporting technicians and designers by balancing logistics and creative vision
management
Delivering large-scale arts and science projects to deadline
Managing budgets and team resources
Liaising with internal and external stakeholders
technology
Coding in Python, Processing and MATLAB
Understanding of production pipeline for XR
Understanding of technical requirements for lighting, sound and set for live shows
areas of application
Dramaturgy
Collaborating with makers to design audience interaction and stories for XR and live performance. Working with artists and venues to create compelling interactive events.
producING
Working with a team to move from concept to product, whether a performance, experiment or publication. Finding practical solutions to logistical, creative and interpersonal problems.
Academia
Conducting innovative interdisciplinary research. Designing experiments, methodologies and analyses to investigate the impact and internal workings of performing arts.